MOVIES · STORY NOTES

Pixar: Four-Film Selection

Pixar: Four-Film Selection brings together Coco, Soul, Brave, Onward. This collection covers the works named in its breakdown.

FULL SPOILERS AHEAD

The story, including the ending.

These write-ups discuss major events and outcomes for this listed work. Each source and its coverage are identified below.

Complete listed story — includes the ending

Coco

In the Mexican town of Santa Cecilia, a young woman named Imelda marries a man who eventually leaves her and their daughter Coco to pursue a music career. When he never returns, Imelda bans music from her family and opens a shoemaking business.
Decades later, Imelda's great-great-grandson Miguel lives in the family home with his parents and relatives, including an elderly and ailing Coco. Despite the family's continued ban on music, Miguel secretly loves it and teaches himself to play guitar by watching the VHS documentary of his idol, the late musician Ernesto de la Cruz. On the Day of the Dead, Miguel inadvertently bumps the family ofrenda and breaks a frame containing a photo of Imelda and an infant Coco. He discovers a hidden section of the photograph that shows his great-great-grandfather, whose head has been torn from the photo, holding Ernesto's famous guitar. Believing this proves Ernesto is his relative, Miguel excitedly tells his family about his musical aspirations. In response, Miguel's grandmother, Elena, destroys his guitar, causing him to shun his family.
Miguel breaks into Ernesto's mausoleum and takes his guitar to use in a local talent competition. Once Miguel strums it, he becomes invisible to all living people. However, he can interact with his skeletal dead relatives, who are visiting from the Land of the Dead for the holiday. Taking him back with them, they realize Imelda cannot visit since Miguel removed her photo from the ofrenda. Miguel also discovers that he has been cursed for stealing from the dead: he must receive a family blessing to return to the living world before sunrise or he will remain in the Land of the Dead forever. Imelda offers him a blessing on the condition that he abandons music, but Miguel refuses and seeks Ernesto's blessing instead.
Miguel encounters Héctor, a down-on-his-luck skeleton who once performed with Ernesto. Héctor offers to bring Miguel to Ernesto in exchange for Miguel placing his photo on an ofrenda so he can visit his daughter before she forgets him, which would cause him to fade from existence. Héctor helps Miguel perform in a talent competition to win entry to Ernesto's mansion, but Miguel flees after being discovered by his family.
Miguel sneaks into Ernesto's mansion and is welcomed by a surprised Ernesto, but Héctor appears and accuses Ernesto of stealing his songs. As the two argue, Miguel slowly pieces together the truth: Ernesto and Héctor were once a musical act on the brink of fame until Héctor grew homesick and tried to leave. Unable to write songs himself, Ernesto poisoned Héctor and stole his guitar and songs to pass off as his own. To protect his legacy, Ernesto seizes Héctor's photo and has Miguel and Héctor thrown into a cenote pit. There, Héctor reveals that his daughter is named Coco, thus making him Miguel's actual great-great-grandfather.
After being rescued by his family, Miguel reveals the truth about Héctor's death, and Imelda, though she is angry at Héctor, agrees to help him. The family infiltrates Ernesto's concert to retrieve Héctor's photo. Ernesto's crimes are exposed to the audience, who quickly turn on him, and he is crushed by a falling bell, mirroring his fate in real life, although Héctor's photograph is lost in the chaos. As the sun rises, Imelda and a fading Héctor unconditionally bless Miguel and return him to the living world. Back home, Miguel plays "Remember Me" on Héctor's guitar, brightening Coco to sing with him. She shares that she kept the torn piece of the photo with Héctor's face, then tells her family stories about her father, preserving his memory and existence in the Land of the Dead. Miguel reconciles with his family and their ban on music is finally lifted.
One year later, Miguel shows his new baby sister the family ofrenda, now displaying photos of Héctor and a recently deceased Coco, while Coco's collected letters from Héctor prove Ernesto's theft of his songs, leading to Ernesto's disgrace and Héctor's rightful recognition. In the Land of the Dead, Héctor joins Imelda, Coco, and their family to visit the living world. Miguel performs a heartfelt song for both his living and dead relatives.

Soul

In New York City, pianist Joe Gardner teaches music part-time at a middle school while dreaming of playing jazz professionally. When he receives an offer to teach full-time, his mother Libba urges him to accept, although Joe is resistant. Joe learns famous jazz musician Dorothea Williams has an opening in her quartet and auditions at a jazz club. Impressed with his piano playing, Dorothea hires him for that night's show. As Joe heads off, his excitement distracts him, and he dies falling down an open manhole.
Joe finds himself a disembodied soul heading into an afterlife called the "Great Beyond". Unwilling to die, he tries to escape but ends up in the "Great Before" (aka "You Seminar"), a realm where new souls are prepared for life on Earth with guidance from otherworldly counselors — all named Jerry — and experienced souls who act as mentors: each soul has a badge that grants passage to Earth once it has been completely filled in with interests and personality traits. Mistaken for a mentor, Joe is assigned to 22, a cynical soul who has been in the Great Before for thousands of years and hopes to avoid Earth. Intrigued by Joe's desperation to return to an unremarkable life, 22 agrees to let Joe help find her "spark", which will complete her badge and enable Joe to use it to return home. After Joe fails several attempts to find 22 a passion, they visit "the Zone", a place that souls enter when their passions create a euphoric trance, but which becomes a trap for obsessed, lost souls. They meet Moonwind, a sign twirler who regularly enters the Zone to rescue lost souls, and helps the duo locate Joe's soulless body in a hospital.
Joe returns to Earth but accidentally brings 22 with him, and they awaken in Joe's hospital room in the wrong bodies, with 22 inhabiting Joe's body and Joe inhabiting the body of a therapy cat. They locate Moonwind, who agrees to meet at the jazz club that night to restore Joe to his body. In the meantime, 22 settles into Joe's body and starts to find enjoyment in trivial things like food, wind, and music. She holds poignant conversations with Libba, Joe's student Connie, and Joe's barber Dez, deepening her understanding of life. Meanwhile, Terry, the being in charge of counting souls, discovers the count is off and arrives on Earth to find Joe.
As the day ends, Joe and 22 visit Moonwind to return Joe to his body, but 22, having finally discovered the joy of living, refuses to leave Joe's body and flees. As Joe chases her through a subway station, Terry disconnects them from life and returns them to the Great Before. 22 discovers her badge is complete, but Joe bitterly insists it was the result of experiencing life in his body with his preferences and that she has no purpose of her own. Distraught, 22 throws the badge at him and retreats into the Zone. A Jerry informs Joe that a spark is not a soul's purpose in life, but Joe refuses to believe this and discreetly uses 22's badge to return to Earth.
The show at the jazz club is successful, but Joe is confused when it does not bring the fulfillment he was expecting. Looking at small objects that 22 collected while occupying his body, he recalls the moments they had enjoyed together and realizes these experiences gave 22 her spark. Joe plays piano and enters the Zone to return 22's badge but discovers she has become a lost soul, obsessed with the idea that she has no purpose. Joe chases her down and shows her a maple seed she collected to remind her of her time on Earth. They realize that a spark is not a soul's purpose, but simply a desire to live. Joe's actions restore 22 to normal; he returns her badge and accompanies her for as long as he can on her journey down to Earth.
As Joe prepares to enter the Great Beyond, a Jerry stops him and offers him another chance at life in thanks for finally inspiring 22 to live (while another Jerry distracts Terry to manipulate the count). Joe returns to his body on Earth, committed to fully living life.
In a post-credits scene, Terry suddenly appears, tells the viewers that the movie's over and orders them to go home, then runs away.

Brave

In Medieval Scotland, young Princess Merida of Clan DunBroch celebrates her birthday and is given a bow and arrow by her father, King Fergus, to the dismay of his wife Queen Elinor. In the forest, Merida encounters a will-o'-the-wisp and follows the other wisps to her family and Mor'du, a large demonic bear, attacks the family. Fergus and his men fend off Mor'du, though the fight costs Fergus his left leg.
Ten years later, Merida discovers that she is to be betrothed to the son of one of her father's allies. Failure to consent to the betrothal could harm DunBroch; Elinor tells Merida the legend of a prince whose pride and refusal to follow his father's wishes destroyed his kingdom. The allied clan chieftains and their first-born sons arrive to compete in the Highland games for Merida's hand in marriage. Twisting the rules, Merida announces that, as her own clan's firstborn, she will compete for her own hand. After she easily bests her suitors, Elinor confronts Merida privately about her rebellious disobedience, and when she furiously damages the family tapestry, Elinor throws her bow into the fire in a fit of rage. Merida tearfully flees into the forest on her horse Angus while Elinor retrieves Merida's bow from the fire in regret. Finding herself at a menhir circle, Merida encounters the wisps again, who lead her to the hut of an elderly witch who works as a woodcarver, where she bargains for a spell to "change" Elinor. The witch gives her an enchanted cake before Merida returns to the castle.
Merida gives Elinor the cake, which causes the latter to transform into a bear, unable to speak but retaining most of her consciousness. Evading Fergus and the other clans with assistance from her triplet brothers Hamish, Hubert, and Harris, Merida returns to the witch's deserted cottage with Elinor, and discovers a message from the witch that she must "mend the bond, torn by pride" by the second sunrise before the spell will become permanent, before the cottage explodes. The next day, as she and Merida strengthen their bond, Elinor starts to intermittently lose her humanity, and they both soon follow the wisps which leads them to the ruins of an ancient kingdom, where they encounter Mor'du and discover that he was the prince in the legend before escaping.
Not wanting to let the same thing happen to her mother, Merida concludes that she needs to repair the family tapestry, and she and Elinor later return to the castle where they find the clans on the verge of war. Merida intends to declare herself ready to choose a suitor as tradition demands, but at Elinor's prompting, she instead allows the firstborns to marry in their own time to whomever they choose. The clans agree, breaking tradition but renewing their alliance.
Fergus goes to Elinor's room and finds her dress left behind from her transformation, making him believe she was killed by Mor'du. After temporarily losing her humanity again and attacking Fergus, Elinor flees the castle in guilt after accidentally harming Merida during the ordeal. Mistaking Elinor for Mor'du, Fergus vengefully pursues her with the other clans, locking Merida in the castle for her safety. Hamish, Hubert, and Harris, who have become bear cubs after eating the cake, help free Merida by retrieving the key from the maid Maudie. She repairs the tapestry as Fergus and the clans chase and capture Elinor back to the menhir circle, thwarting them in time before the real Mor'du arrives to attack. Mor'du targets Merida, but Elinor intercedes, eventually leading to Mor'du being crushed and killed by a collapsing menhir. His spirit is released, and he silently thanks Merida and Elinor for freeing him from the curse before transforming into a wisp and disappears.
As the sun rises for the second time, Merida covers Elinor in the repaired tapestry, but she still remains a bear. Thinking it was for nothing, Merida apologizes to her mother, unknowingly fulfilling the true meaning of the witch's message and reversing the spell's effects on her mother and brothers. With Mor'du gone, Merida, Fergus, and Elinor work together on a new tapestry and bid farewell to the other clans.

Onward

Long ago, in a world inhabited by mythical creatures, magic was commonplace, although it was difficult to master. As technology progressed over the centuries, magic became obsolete and eventually fell out of use.
In the modern day, Ian Lightfoot is a teenage elf struggling with self-confidence; his older brother Barley is an enthusiastic and impulsive role-playing gamer. Their father Wilden died shortly before Ian's birth, and their mother Laurel has a new boyfriend, centaur police officer Colt Bronco, whom the brothers dislike. On Ian's 16th birthday, Laurel gives the boys a gift from Wilden: a magical staff, a rare Phoenix gem, and a letter describing a "visitation spell" that can resurrect Wilden for one day. Ian succeeds in casting the spell but is interrupted by Barley before completing it; consequently, only the lower half of Wilden's body reforms before the gem disintegrates. The brothers embark on a quest to acquire another gem and finish the spell before sunset, taking Barley's beloved van "Guinevere". Laurel discovers the boys have gone missing and sets out after them.
Seeking a map to the gem, the brothers visit the Manticore's Tavern with Wilden in tow. The tavern, once a gathering place for would-be adventurers, is now a family restaurant managed by the Manticore ("Corey"). During an argument with Ian over the map, Corey realizes how mundane her life has become and drives out her customers in a fit of rage, accidentally setting fire to the map and the restaurant. The only remaining clue to the gem's location is a children's menu suggesting Raven's Point, a nearby mountain. Soon after the boys leave, Laurel arrives and befriends Corey; Corey warns her that the brothers' journey may awaken a curse that can only be defeated by her special sword, which the women steal from a pawn shop.
Ian, Barley, and Wilden travel to the mountains, narrowly escaping encounters with the police and a motorcycle gang of sprites. Officer Bronco catches up to the group and orders them to return home; Ian appears to comply but unexpectedly drives away, leading to a wild police chase. Barley sacrifices Guinevere to cause a landslide, blocking their pursuers. "Raven's Point" is revealed to be a series of raven statues leading down into a cave. While exploring, Barley confesses that he was too afraid to say goodbye to Wilden on his deathbed. The party make their way through the cave, evading a series of increasingly dangerous traps, and emerge on the other side, only to find themselves back in town in front of Ian's high school. Believing their quest has been in vain, Ian lashes out at Barley and calls him a screw-up before leaving with Wilden.
As the sun begins to set, Ian sadly reviews his list of things he always wanted to do with his father and realizes that Barley has been a father figure to him throughout his life. Meanwhile, Barley discovers the gem inside a historic fountain and retrieves it, unknowingly triggering the curse. Pieces of the high school and other nearby objects combine to form a dragon-shaped golem, intent on retrieving the gem. Corey flies in with Laurel, who drives the magic sword into the dragon's heart, giving Ian enough time to recast the visitation spell. As Wilden's upper body regenerates, Barley volunteers to distract the dragon so Ian can meet their father. Instead, Ian sends Barley ahead, acknowledging the role his brother played in his upbringing. With help from Laurel, Ian manages to fight off the dragon and destroy it, granting Barley the opportunity to find closure with their father. After Wilden dissipates, Barley tells Ian that their father is proud of him, and the brothers share a hug.
Some time later, Ian's confidence and spell-casting abilities have improved. As the world begins to rediscover magic, Ian and Barley set off on a new quest together.
Sources and content license

Source and revision history ↗ · Exact listed stories combined in catalog order. Sources retain their stated license; formatting and headings adjusted. Adapted from Wikipedia contributors, Coco (2017 film). Section headings and formatting adjusted. Adapted from Wikipedia contributors, Soul (2020 film). Section headings and formatting adjusted. Adapted from Wikipedia contributors, Brave (2012 film). Section headings and formatting adjusted. Adapted from Wikipedia contributors, Onward (film). Section headings and formatting adjusted. · Content license

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MOVIESCoco1 movieView listed scope

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MOVIESSoul1 movieView listed scope

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MOVIESBrave1 movieView listed scope

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MOVIESOnward1 movieView listed scope

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