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Vampire: The Masquerade - Redemption

Vampire: The Masquerade – Redemption is a 2000 role-playing video game developed by Nihilistic Software and published by Activision. It follows Christof Romuald, a 12th-century French crusader who is killed and revived as a vampire.

Description adapted from Wikipedia contributors, Vampire: The Masquerade – Redemption · CC BY-SA 4.0. Text adapted for this entry.

FULL SPOILERS AHEAD

The story, including the ending.

These write-ups discuss major events and outcomes for this listed work. Each source and its coverage are identified below.

Source plot synopsis — includes the ending

=== Setting ===

The events depicted in Vampire: The Masquerade – Redemption occur in two time periods: 12th century Prague and Vienna, and late-20th century London and New York City. The game is set in the World of Darkness; it depicts a world in which vampires, werewolves, demons, and other creatures influence human history. The vampires are divided into seven Clans of the Camarilla—the vampire government—each with distinctive traits and abilities. The Toreadors are the closest to humanity—they have a passion for culture; the Ventrue are noble, powerful leaders; the Brujah are idealists who excel at fighting; the Malkavians are either cursed with insanity or blessed with insight; the Gangrel are loners in synchronization with their animalistic nature; the Tremere are secretive, untrustworthy, and wield blood magic; and the monstrous Nosferatu are condemned to remain hidden in the shadows. Redemption also features the Cappadocian clan; the Society of Leopold—modern-day vampire hunters; the Assamite clan of assassin vampires; the Setite clan; the Tzimisce clan, the Giovanni clan, and the Sabbat—vampires who revel in their nature, embracing the beast within.
The main character of Redemption is French crusader Christof Romuald, a once-proud, religious church knight who is transformed into a Brujah vampire. With his religious faith destroyed, Christof is forced to reassess his understanding of good and evil as he acclimates to his new life. Christof's anchor to humanity is the nun Anezka, a human with a pure soul who loves Chrisof even after his transformation. As a member of the Brujah under Ecaterina the Wise, Christof allies with Wilhem Streicher, the Gangrel Erik, and the Cappadocian Serena during his journeys through 12th century Prague. Other characters in this era include the slaver Count Orsi, the Tremere Etrius, and the Ventrue Prince Brandl.
Christof continues his quest into the late-20th century, where he allies with the Brujah Pink, the enslaved Toreador Lily, and the Nosferatu Samuel. Other characters include the 300-year-old human leader of the Society of Leopold, Leo Allatius—who has unnaturally extended his lifespan by consuming vampire blood— and the Setite leader Lucretia. During his journey, Christof comes into conflict with Vukodlak, a powerful Tzimisce vampire intent on usurping the clans' ancestors and taking their power for himself. Trapped in a mystical sleep by those who oppose his plot, Vukodlak commands his followers to help resurrect him.

Plot

In 1141, in Prague, crusader Christof Romuald is wounded in battle. He recovers in a church, where he is cared for by a nun called Anezka. The pair instantly fall in love but are restrained by their commitments to God. Christof enters a nearby silver mine to kill a monstrous Tzimisce vampire who is tormenting the city. Christof's victory is noted by the local vampires, one of whom, Ecaterina the Wise, turns him into a vampire to prevent another clan from taking him.
Initially defiant, Christof agrees to accompany Ecaterina's servant Wilhem on a mission to master his new vampiric abilities. Afterward, he meets with Anezka, but refuses to taint her with his cursed state. At Ecaterina's haven, the Brujah tell Christof about an impending war between the Tremere and Tzimisce clans that will devastate humans caught in the middle. Wilhem and Christof gain the favor of the local Jews and Cappadocians, who devote their member Serena to their cause. The Ventrue Prince Brandl tells the group that the Tremere in Vienna are turning humans into ghouls—servitors addicted to and empowered by vampire blood. The group infiltrate the Tremere chantry in Prague, and prevent the Gangrel Erik being turned into a Gargoyle, leading him to join their party. Christof learns that Anezka, seeking Christof's redemption, has visited the Tzimisce clan and the Vienna Tremere stronghold, Haus de Hexe. There, the Tremere leader Etrius completes Erik's transformation into a Gargoyle, forcing Christof to kill him. Etrius reveals that the Tzimisce abducted Anezka.
Returning to Prague, Christof learns that humans are attacking the Tzimisce in nearby Vyšehrad Castle. Christof, Wilhem, and Serena infiltrate the castle and find that the powerful, slumbering Vukodlak has enslaved Anezka as a ghoul. Anezka rejects Christof and prepares to revive Vukodlak, but the human assault collapses the castle upon them.
In 1999, the Society of Leopold excavates the site of Vyšehrad Castle; they recover Christof's body and take it to London, where he is awoken by a female voice. He learns that the events at Vyšehrad and resulting human uprising divided the vampires into two sects: the Camarilla—who conceal themselves from humanity—and the Sabbat—who want to regain dominion over it. The Society's excavation also enables Vukodlak's followers to reclaim Vyšehrad. After escaping, Christof meets Pink, who agrees to help him. They learn that the Setite clan has been shipping Vyšehrad contraband to New York City and infiltrate a Setite brothel to gain information. They kill the Setite leader Lucretia and recruit Lily, an enslaved prostitute.
Christof, Pink, and Lily travel to New York City aboard a contraband ship, rescue the Nosferatu Samuel from the Sabbat, and infiltrate a warehouse storing the Vyšehrad contraband. There they encounter Wilhem, who is now a Sabbat under Ecaterina following the collapse of their group. Wilhem reveals that Pink is an assassin working for Vukodlak. Pink escapes and Wilhem rejoins Christof, hoping to reclaim the humanity he has sacrificed during the previous 800 years. Together, Christof, Wilhem, Lily, and Samuel learn that Vukodlak is hidden beneath a church within his Cathedral of Flesh and that Anezka is still in his servitude. In the cathedral, the group finds that Vukodlak has awoken; he tries to influence Christof by offering him Anezka and then revealing that she is dependent on Vukodlak's blood to survive. Christof refuses and Vukodlak drops the group into tunnels beneath the cathedral. Christof finds the Wall of Memories, which hold Anezka's memories of the last millennia, showing she continued to hope as Vukodlak found new ways to defile and torment her. She eventually sacrificed her innocence to gain Vukodlak's trust, using her position to delay his resurrection over the centuries until, with no options left, she prayed for Christof's return. The group returns to the Cathedral and battles Vukodlak.
The ending of Redemption varies depending upon the quantity of humanity Christof has retained during the game. If the quantity is great, Christof kills Vukodlak, reconciles with Anezka, and turns her into a vampire, sparing her from death. If his humanity is moderate, he surrenders to Vukodlak and is blood bound to him; Vukodlak betrays Christof and forces him to murder Anezka. A lesser quantity of humanity results in Christof killing Vukodlak by drinking his blood. Greatly empowered, Christof forsakes his humanity, murders Anezka, and revels in his new power.
Sources and content license

Source and revision history ↗ · Adapted from Wikipedia contributors, Vampire: The Masquerade – Redemption. Section headings and formatting adjusted. · Content license