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The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall is a 1996 action role-playing game published by Bethesda Softworks. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall.

Description adapted from Wikipedia contributors, The Elder Scrolls II: Daggerfall · CC BY-SA 4.0. Text adapted for this entry.

FULL SPOILERS AHEAD

The story, including the ending.

These write-ups discuss major events and outcomes for this listed work. Each source and its coverage are identified below.

Source plot synopsis — includes the ending

Daggerfall is set in the Iliac Bay, between the provinces of High Rock and Hammerfell. The player is sent here at the Emperor's request, in the year 405 of the Third Era. He wants the player to do two things: First, the player must free the ghost of King Lysandus from his earthly shackles; Second, the player must discover what happened to a letter from the Emperor to the former queen of Daggerfall. The letter reveals that Lysandus's mother, Nulfaga, knows the location of the Mantella, the key to resurrecting the first Numidium, a powerful brass golem created by the long-lost dwarves. Tiber Septim, the founder of the Empire, previously acquired the Numidium from the dark elves of Morrowind and used it to halt the aggressive expansion of an elvish faction in the distant past.
Seeking to return the Numidium to the Empire's control, the emperor wants his spy to force Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the machine. Through a series of mishaps and confusions, the letter fell into the hands of an orc named Gortworg. Not knowing what the Mantella is, Gortworg consults Mannimarco, the King of Worms (the leader of the Necromancers). During this time, the Underking, who originally destroyed the first Numidium because of its misuse by Tiber Septim, is recuperating deep within a tomb of High Rock after expending so much energy destroying it the first time. For the player to give the Mantella to anyone, the player must kill King Lysandus's murderer and put his ghost to rest. After accomplishing this, the player must steal the totem of Tiber Septim from King Gothryd of Daggerfall and free the Mantella from its prison in Aetherius. Following this, the player has six choices regarding how to deal with the Mantella.
Daggerfall has several endings:

If the player gives the Mantella to the Underking, he absorbs its power, passes into eternal rest, and creates a large "magicka-free" area around himself.
If Gortworg is victorious, he uses the Numidium to destroy the Imperial forces and the "Bay Kings," the rulers of the several provinces of the Iliac Bay. The Underking arrives shortly thereafter to destroy the first Numidium, losing his life. Gortworg then succeeds in creating Orsinium, a kingdom of Orcs.
If the Blades are victorious, they succeed in recreating the first Numidium and use it to defeat the Bay Kings and the Orcs, as well as unite all the provinces of Tamriel under the empire once again.
If any of the Bay Kings win, that king will use the first Numidium to defeat all the other kings just before the Underking destroys him and itself.
If Mannimarco receives the Mantella, he uses it to make himself a god.
One more ending, as described in the strategy guide The Daggerfall Chronicles and elsewhere, was planned by Bethesda, but is not achievable in-game: if the player activates the Mantella while in possession of the totem (the controlling device of the Numidium), the Numidium will slay the player, go out of control, and be destroyed by Imperial forces.
Sources and content license

Source and revision history ↗ · Adapted from Wikipedia contributors, The Elder Scrolls II: Daggerfall. Section headings and formatting adjusted. · Content license