Source plot synopsis — includes the ending
=== Setting ===
The game is set in a fictional, fantasy-orientated region of its in-game world based on the Caribbean tropics. The world is divided into multiple locations across a fictional world map of islands or coastal areas home to jungles, caves, tribal villages, and outposts. Travel between islands is done with the player's pirate ship. Each location can only be accessed for the first time through a progression of the main story quest yet can be optionally revisited after. While certain routes and paths may be divided by mountainous or watery passes or story-scripted events, the location allows the player to take multiple routes and discover new and hidden sites or locales. The player must travel on foot through most of the location but can obtain a map of it that shows a complete overview of the island, including marked points related to current quests and discovered points of interest, such as villages, outposts, docks, and other safe non-hostile areas. Once these have been found and marked on the map, the player can then fast-travel between them without having to go on foot manually.
The game has a day and night cycle in which non-player characters and certain quests operate. Players can choose to sleep if they find an empty bed to skip to different times of the day.
Plot
The story begins in the Crystal Fortress at the port of Caldera, the last fortress of the Inquisition (a military/religious group last seen in Risen) and of the Old Empire. The mountains surrounding Caldera are aflame, as ancient gods called Titans assail the land to the north. Two Titan Lords, Ursegor (also last seen in the first game) and Ismael, have fallen to fighting each other, which has relieved the pressure on Caldera, although parts of the city are on fire and have been abandoned. One of the two Titan Lords will soon fall, and the winner will then try to find a way to crush Caldera. Only the power of the mysterious crystal cave under the Fortress gives the small, depleted garrison some hope to keep the victorious Titan Lord at bay. Attacks from a sea monster called the Kraken, under the command of the Titan goddess Mara, prevent Inquisition equipment, soldiers and supplies from reaching the last remaining haven of Caldera. The monster also prevents the Inquisition from fleeing from the Titans and the Old World, over the ocean to the New World. To add to the garrison's troubles, pirates who try to rob the storehouses threaten what little supplies Caldera has left.
One stormy night, Commandante Carlos (head of the Harbour Town garrison in the first Risen) spies a pirate ship on a course into Caldera harbor. Before it can reach safety, it is sunk by the Kraken. Carlos asks the hero to help any survivors. Among the survivors who are washed up on the beach is a key character from Risen, the pirate Patty. Patty is always searching for her father, the famous pirate Gregorius Emanuel Steelbeard, and his treasure. Rumor says Steelbeard has found a way to sail the seas safely, using what may be a possible weapon that could kill the Kraken. Commandante Carlos decides that the Hero should infiltrate Steelbeard's pirates and try to learn their secrets. Patty and the Hero decide to team up, for the journey to the pirate's island of Tacarigua. The Hero is officially stripped of his position in the Inquisition to ensure he will be accepted by the pirates and sent on his mission.
The hero and Patty find Steelbeard on the island's far side and discover that he has discovered the location of the Titan Harpoon, which could potentially kill even the Titan Lords themselves. The trio set sail and headed to the Sword Coast to confront the Harpoon's current owner, Captain Crow. However, Crow is safely protected from attacks by his crew and several loyal natives, leading the hero to side with either the Inquisition or the native Moluccas for assistance. When confronted, Crow summons an Earth Titan to kill the hero, only for him to steal the Harpoon and impale Crow with it.
The Harpoon acquired, Steelbeard reveals that three other Titan artifacts must be used in conjunction with the Harpoon to kill the Titan Lord Mara, the Kraken's master. Mara sends the Kraken to the Sword Coast and sinks Steelbeard's ship, killing Steelbeard himself. The hero is then tasked with obtaining the three artifacts from their owners to kill Mara.
To leave the island, the hero and Patty need to acquire a ship, and the only one available is the Inquisition ship under guard by Commandante Sebastiano. However, Sebastiano is under orders to confiscate the Titan Harpoon and will not aid the hero. With Patty and an ally from the player's chosen faction, they hatch a plan to steal away with the ship and travel to seek the weapons.
The hero and patty then travel to Antigua to see pirate captain Slayne to acquire his artifact, the sacrificial knife, in the fight against Mara. But Admiral Alvarez put the whole place under a trade embargo. After helping Slayne to equip the ship with supplies, the hero and Slayne travel to an island called Isle of Thieves where Slayne betrays the hero after acquiring the sacrificial knife and leaves him there.
By the time the hero exited that cave, Slayne had escaped the island. With no ship the hero explores the island and meets The gnome Jaffar who helps him out on the isle. They travel back to Antigua and challenge Slayne to a duel killing him and acquiring his artifact.
The hero then travels to Caldera to find the pirate captain Garcia to acquire his artifact. They found out he had traveled to the island of Maraccai bay. He found out the inquisition lead an expedition there, and they haven't returned. The hero explores the island to find Commandant Corrientes's expedition in Maraccai village, who tasks him with finding the secret entrance to the fire temple. Through a series of quests, the hero finds he was the pirate captain Garcia masquerading as Corrientes; then kills him and acquires his artifact from the fire temple.
Then the hero travels to the Isle of Dead to ask captain steelbeard's ghost about his share of artifact and found it's in Antigua. The hero acquires the earth Amulet and found the location of Water temple where Mara resides: from Steelbeard's ghost. The hero then travels to the water temple. Along the way Mara intercepts in the form of A giant Kraken. The hero defeats the kraken and a crew reaches the water temple. While the crew defeats Mara's minions, the hero enters the temple and kills Mara; freeing the world from her grip. Then the hero and his crew leave the Water temple after the game ends.
The game is set in a fictional, fantasy-orientated region of its in-game world based on the Caribbean tropics. The world is divided into multiple locations across a fictional world map of islands or coastal areas home to jungles, caves, tribal villages, and outposts. Travel between islands is done with the player's pirate ship. Each location can only be accessed for the first time through a progression of the main story quest yet can be optionally revisited after. While certain routes and paths may be divided by mountainous or watery passes or story-scripted events, the location allows the player to take multiple routes and discover new and hidden sites or locales. The player must travel on foot through most of the location but can obtain a map of it that shows a complete overview of the island, including marked points related to current quests and discovered points of interest, such as villages, outposts, docks, and other safe non-hostile areas. Once these have been found and marked on the map, the player can then fast-travel between them without having to go on foot manually.
The game has a day and night cycle in which non-player characters and certain quests operate. Players can choose to sleep if they find an empty bed to skip to different times of the day.
Plot
The story begins in the Crystal Fortress at the port of Caldera, the last fortress of the Inquisition (a military/religious group last seen in Risen) and of the Old Empire. The mountains surrounding Caldera are aflame, as ancient gods called Titans assail the land to the north. Two Titan Lords, Ursegor (also last seen in the first game) and Ismael, have fallen to fighting each other, which has relieved the pressure on Caldera, although parts of the city are on fire and have been abandoned. One of the two Titan Lords will soon fall, and the winner will then try to find a way to crush Caldera. Only the power of the mysterious crystal cave under the Fortress gives the small, depleted garrison some hope to keep the victorious Titan Lord at bay. Attacks from a sea monster called the Kraken, under the command of the Titan goddess Mara, prevent Inquisition equipment, soldiers and supplies from reaching the last remaining haven of Caldera. The monster also prevents the Inquisition from fleeing from the Titans and the Old World, over the ocean to the New World. To add to the garrison's troubles, pirates who try to rob the storehouses threaten what little supplies Caldera has left.
One stormy night, Commandante Carlos (head of the Harbour Town garrison in the first Risen) spies a pirate ship on a course into Caldera harbor. Before it can reach safety, it is sunk by the Kraken. Carlos asks the hero to help any survivors. Among the survivors who are washed up on the beach is a key character from Risen, the pirate Patty. Patty is always searching for her father, the famous pirate Gregorius Emanuel Steelbeard, and his treasure. Rumor says Steelbeard has found a way to sail the seas safely, using what may be a possible weapon that could kill the Kraken. Commandante Carlos decides that the Hero should infiltrate Steelbeard's pirates and try to learn their secrets. Patty and the Hero decide to team up, for the journey to the pirate's island of Tacarigua. The Hero is officially stripped of his position in the Inquisition to ensure he will be accepted by the pirates and sent on his mission.
The hero and Patty find Steelbeard on the island's far side and discover that he has discovered the location of the Titan Harpoon, which could potentially kill even the Titan Lords themselves. The trio set sail and headed to the Sword Coast to confront the Harpoon's current owner, Captain Crow. However, Crow is safely protected from attacks by his crew and several loyal natives, leading the hero to side with either the Inquisition or the native Moluccas for assistance. When confronted, Crow summons an Earth Titan to kill the hero, only for him to steal the Harpoon and impale Crow with it.
The Harpoon acquired, Steelbeard reveals that three other Titan artifacts must be used in conjunction with the Harpoon to kill the Titan Lord Mara, the Kraken's master. Mara sends the Kraken to the Sword Coast and sinks Steelbeard's ship, killing Steelbeard himself. The hero is then tasked with obtaining the three artifacts from their owners to kill Mara.
To leave the island, the hero and Patty need to acquire a ship, and the only one available is the Inquisition ship under guard by Commandante Sebastiano. However, Sebastiano is under orders to confiscate the Titan Harpoon and will not aid the hero. With Patty and an ally from the player's chosen faction, they hatch a plan to steal away with the ship and travel to seek the weapons.
The hero and patty then travel to Antigua to see pirate captain Slayne to acquire his artifact, the sacrificial knife, in the fight against Mara. But Admiral Alvarez put the whole place under a trade embargo. After helping Slayne to equip the ship with supplies, the hero and Slayne travel to an island called Isle of Thieves where Slayne betrays the hero after acquiring the sacrificial knife and leaves him there.
By the time the hero exited that cave, Slayne had escaped the island. With no ship the hero explores the island and meets The gnome Jaffar who helps him out on the isle. They travel back to Antigua and challenge Slayne to a duel killing him and acquiring his artifact.
The hero then travels to Caldera to find the pirate captain Garcia to acquire his artifact. They found out he had traveled to the island of Maraccai bay. He found out the inquisition lead an expedition there, and they haven't returned. The hero explores the island to find Commandant Corrientes's expedition in Maraccai village, who tasks him with finding the secret entrance to the fire temple. Through a series of quests, the hero finds he was the pirate captain Garcia masquerading as Corrientes; then kills him and acquires his artifact from the fire temple.
Then the hero travels to the Isle of Dead to ask captain steelbeard's ghost about his share of artifact and found it's in Antigua. The hero acquires the earth Amulet and found the location of Water temple where Mara resides: from Steelbeard's ghost. The hero then travels to the water temple. Along the way Mara intercepts in the form of A giant Kraken. The hero defeats the kraken and a crew reaches the water temple. While the crew defeats Mara's minions, the hero enters the temple and kills Mara; freeing the world from her grip. Then the hero and his crew leave the Water temple after the game ends.
Sources and content license
Source and revision history ↗ · Adapted from Wikipedia contributors, Risen 2: Dark Waters. Section headings and formatting adjusted. · Content license