GAMES · STORY NOTES

King's Bounty: Armored Princess

King's Bounty: Armored Princess is a strategy video game developed for Microsoft Windows by Katauri Interactive and published in most regions by 1C Company in 2009. It is the sequel to the strategy game King's Bounty: The Legend, which is itself based on concepts from the much older King's Bounty developed years earlier by New World Computing.

Description adapted from Wikipedia contributors, King's Bounty: Armored Princess · CC BY-SA 4.0. Text adapted for this entry.

FULL SPOILERS AHEAD

The story, including the ending.

These write-ups discuss major events and outcomes for this listed work. Each source and its coverage are identified below.

Source plot synopsis — includes the ending

King's Bounty: Armored Princess begins 10 years after the previous title, King's Bounty: The Legend, with the world of Darion being almost completely overrun by hordes of demons. In a last-ditch effort to obtain assistance for a besieged kingdom, a powerful spell is cast which opens a portal to another world, the world of Teana. Playing as Princess Amelie, the player ventures through this portal in search of the legendary knight Sir Bill Gilbert. Upon arriving in this alternate world, Bill Gilbert is nowhere to be found, but the inhabitants provide a number of their own quests, including a search for eight magical stones with the powers of the gods.
Sources and content license

Source and revision history ↗ · Adapted from Wikipedia contributors, King's Bounty: Armored Princess. Section headings and formatting adjusted. · Content license