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Arcanum: Of Steamworks and Magick Obscura

Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows. The game's story takes place within a fantasy setting currently undergoing a transformation from its own Industrial Revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor to find out who attacked the vessel, ultimately discovering a plot by an ancient power to return to the world and cause chaos.

Description adapted from Wikipedia contributors, Arcanum: Of Steamworks and Magick Obscura · CC BY-SA 4.0. Text adapted for this entry.

FULL SPOILERS AHEAD

The story, including the ending.

These write-ups discuss major events and outcomes for this listed work. Each source and its coverage are identified below.

Source plot synopsis — includes the ending

=== Setting ===

Arcanum is the name of the fantasy world in which the game unfolds. It consists of a continental mainland and three islands. The world is inhabited by various races resembling those from the works of Tolkien, including humans, elves and half-elves, dwarves, gnomes, halflings, orcs, ogres, and various wildlife. Players can choose from humans, elves, dwarves, gnomes, halflings, and human hybrid races, including half-elves, half-orcs and half-ogres as playable races.
The continent is divided between several different political entities. The Unified Kingdom is rapidly industrializing. Its two largest cities are Tarant and Ashbury, and it is the most technologically advanced kingdom. The Kingdom of Cumbria is a deteriorated kingdom, consisting of Dernholm and Black Root, and ruled by an old conservative king. The Kingdom of Arland, extending from Caladon to Roseborough, is a small but thriving monarchy west of the Stonewall range. The Glimmering Forest, the largest in Arcanum, is home to the elven city of Qintarra and the dark elven city of T'sen-Ang, and has been untouched by the technological advancements of the time. The Stonewall and Grey Mountain Ranges are home to the remaining dwarven clans: the Black Mountain Clan, the Stonecutter Clan, the Wheel Clan, and the Iron Clan. Many other minor settlements also exist, as well as containing ruins of past civilizations. The biggest of these is the ruins of Vendigroth, the most advanced city on Arcanum, which met a sudden and mysterious end.
An important in-game dynamic is the dichotomy of magic and technology in the world. Technology is explained to function by using physical law to produce a desired result, e.g., a bolt of electricity from a Tesla Gun would arc through the most conductive path to its target, with some plated armors being more prone to electrical damage than others. Magic, on the other hand, is explained to manipulate physical law to make a lightning spell follow the shortest path to the target, instead of the natural path. The two are incompatible to the point that they overwhelm each other. Technological devices will become ineffective or even permanently inoperative in the presence of powerful magic and vice versa. Much of the population has chosen to embrace technology for its efficiency, accessibility, and permanent results, while the majority of elves, dark elves, and some humans and half-elves continue to practice magic exclusively. This also affects interactions between different characters, as spells cast on technologists or firearms used against mages have a failure rate.
Orcs and ogres are looked down upon as savage, feral peoples by Arcanum's civilized folk, who own virtually all the industry of the major population centers. There is a great enmity between elves and dwarves, the former being naturally inclined towards magically defined society, the latter being forerunners of the technology race—and many elves blame the dwarves for the rise of human technology and concomitant waning of elvish political power. Scientists are unwelcome in magical societies like Qintarra or Tulla but will be respected if they are righteous and good folk. Conversely, a mage would be admitted onto a steam train only on the provision that he take a third-class seat on the last caboose, so as not to cause interference with the engine (despite there being no in-game mechanic by which even the powerful mages can affect it). Powerful mages may be denied transport altogether.

Plot

Arcanum begins with a cutscene of the IFS Zephyr, a luxury zeppelin, on her maiden voyage from Caladon to Tarant. Two monoplanes, piloted by Half-Ogre bandits, close in on the craft and commence attack runs, succeeding in shooting it down. An old gnome who is a passenger aboard the Zephyr is now in his death throes under charred debris and tells the player to bring a silver ring to "the boy", and promptly dies. Being the only survivor of the crash, the main character is proclaimed as "The Living One", a holy reincarnate, by the only witness to the crash, Virgil. The story follows the player's path as he or she searches for the origin of the ring. Over the course of the game, the player uncovers more about the history of the continent, the motivation of the assassins who are trying to kill him or her, and the identity of the one threatening to end all life in the land.
Arcanum is an example of a nonlinear role-playing game. At various points throughout the game, players may take the story in different directions, sometimes permanently removing different paths of action. The game's central quest ultimately develops according to how players navigate its dichotomies, the most apparent being that of magic and technology. Many of the game's side quests allow for more than one solution depending on the player character's specializations and certain portions of the main quest can be solved more easily through dialogue than through combat. The game's magic/technology and good/evil alignments also influence what followers a character can attract throughout the game or how other NPCs will react to the player.
The game is also notable for being possible to complete in everything from a completely pacifist to a completely violent way. The player can, technically, kill every person they meet and still complete the game, even the very first companion they meet at the start of the game – if the person was an important NPC with plot information to divulge, they will carry that information with them in the form of a journal or the like. Likewise, the player is technically able to avoid combat altogether from start to finish, and can defeat even the final boss of the game without using violence (although this requires certain conditions to be fulfilled to be possible to do). Most players will of course fall somewhere between these two extremes, but the possibility is unusual for a role-playing game and also something that remains popular with fans.
Sources and content license

Source and revision history ↗ · Adapted from Wikipedia contributors, Arcanum: Of Steamworks and Magick Obscura. Section headings and formatting adjusted. · Content license